Final one-page level design
Project A » Devlog
The previous post outlined my design process for a pre-feedback version of my one-page level design. This post provides an update on the design based on feedback from classmates and professors on the practical class held on 18.3.2025.
Date: 23.03. 2025
Activity:
- Attended the project A feedback practical, gave and received feedback in a group
- Updated the design to reflect feedback
Notes:
Classmate feedback:
- Guards on door 1 are possibly avoidable (decided to leave as-is to reward players who figure it out; it is also not trivial because of the spikes under the door leaving a single block gap)
- The scale of the underground section is questionable, the player model may be limited by the vertical space when double jumps are required (added clarification on the design itself, and now here, that the vertical space should be extended as needed to accomodate intended gameplay elements. Indeed, as long as it is possible, the amount of headspace in the first underground area is irrelevant, and similarly for the second area, as long as the player can't jump through the space between the doors and ceiling. Hence, this choice, along with detailing, is left for the developer)
Professor feedback:
- Need to improve contrast and add colors so that the main dangers and goals are clear (this was the most significant change, essentially all elements of the level have been given a color, and strokes have been redone heavier to improve contrast)
- Legend is handwritten and small, so slightly illegible (added a digitally written legend in parts that were hard to read on a photo)
- The grid for scale looks like it doesn't line up with elements on the bottom right for example (this is intended; the grid is only there for approximate scale to show the size of a block. It is not supposed to be a part of the global grid. In fact, all the elements are placed to be consistent with how big they are supposed to be and how far away elements in the immediate neighborhood are supposed to be such that they are (un)reachable. The design only assumes, and guarantees, local consistency, which I believe is better as it allows the developer slightly more flexibility for technical implementation details )
Invested hours:
- Implementing feedback fixes: 2h
Outcome:
Final one-page level design for grading (attached to project for raw file, and available below, in addition to the pre-feedback version for comparison. As in the previous post, it is recommended to right click and open image in a new tab, or download the raw file for local viewing and zooming in)
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OnePageLevelDesign.jpg 885 kB
35 days ago
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- Pre-feedback one-page level design35 days ago
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